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Producers vs. consumers. I think this segregation exists everywhere. As you described, it is so accentuated in the context of indie game scene, it's absurd. But it's not a specific situation to this scene.

I have programmer friends who don't ever use a computer outside of work, who haven't learned a new language (outside of work) in the last 10 years for instance. Learning new languages is not necessarily a creative endeavor. But what happens then is cargo culting and bike shedding much like the way gamers get so demanding about something they don't know how to make.




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