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http://www.theregister.co.uk/2013/11/16/android_powers_7x_mo...

Marketshare is almost entirely irrelevant when it comes to picking a platform - potential profit, usage and ease of development is key - iOS wins on all three.

Really though, it's not as if it's trivial to port a game from iOS to Android. Do you really expect someone who has just made their first iOS game to be thinking of a bringing it to a completely different platform (and language)?


It is very simple (at least for cocos2d games) using apportable (http://www.apportable.com/). We at MakeGamesWithUs have done that with multiple games in our portfolio.


Why that probably doesn't mean what you think it means: http://www.theguardian.com/technology/2013/nov/07/android-ma...




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