Marketshare is almost entirely irrelevant when it comes to picking a platform - potential profit, usage and ease of development is key - iOS wins on all three.
Really though, it's not as if it's trivial to port a game from iOS to Android. Do you really expect someone who has just made their first iOS game to be thinking of a bringing it to a completely different platform (and language)?
It is very simple (at least for cocos2d games) using apportable (http://www.apportable.com/).
We at MakeGamesWithUs have done that with multiple games in our portfolio.
http://www.engadget.com/2013/10/31/strategy-analytics-q3-201...