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they are just now about halfway there. When virtually everyone has a smartphone capable of that power is a different matter entirely though, for all i know many of my friends still use iphone 4/4S'



Still don't have decent ways to get gigabytes of assets onto the phone. Some PC games are getting into the 40 GB range (which is one of the design points for Xbox One).

You could argue that many of those assets could be served via streaming, or would be a quarter the size on a phone-like screen (... until you want to show it in 1080P via an adapter or something). Or that the game industry doesn't give a damn about asset size because it hasn't had to, on PCs.


Hm, I wonder how long these 250 GB monthly bandwidth caps can last with that kind of download size becoming more common. I've already run into one or two cases where I needed multiple months of DL cap for single downloads, so I'm hoping the pressure forces a bump...




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