A 28.8Kbps Internet Connection used to be considered fast!
Optional:
28.8 or higher baud modem for head-to-head play
For LAN play a local area network supporting either TCP/IP or IPX protocols is required
Internet access required for internet play; connect time charges may apply
Microphone for instantaneous voice communication during head-to-head play
Graphics accelerator card compatible with the Microsoft Direct3D® API (for Windows 95 only)
Compatibles:
Supports force feedback hardware compaticle with the Microsoft DirectInput® API (for Windows 95 only)
Supports MMX technology
Supports Pentium II processor platform with AGP
In a way, that modem might still be considered good: the head-to-head play meant that one player had their modem dial the other player's modem, so the link that was established was a direct 28.8k symmetric connection with no IP routers in between. As long as you weren't going long-distance, you would have sufficient bandwidth and latency that was good, not great, but very consistent because the PSTN cares about that in a way that ISPs don't.
I remember doing that but it was a shit. We didn't have mobile phones back then as a side channel so the outcome was basically designing a manual protocol in case of failure. This consisted of stuff like assigning who was responsible for calling who when it dropped and what to do when someone else in the house picked up a phone.
Um, yep. I remember being stuck on 14.4 back in the day.
Waiting for webpages to load... Well, it was like waiting for webpages to load on an edge connection. Waiting 2-3 min per page load, basically. 2 hours for a browser upgrade download, you know the ones chrome does in the background now... And it might not successfully download the first time. Ahh, those were the days. Napster could take 20min to download an MP3 and still corrupt it.
Optional: 28.8 or higher baud modem for head-to-head play For LAN play a local area network supporting either TCP/IP or IPX protocols is required Internet access required for internet play; connect time charges may apply Microphone for instantaneous voice communication during head-to-head play Graphics accelerator card compatible with the Microsoft Direct3D® API (for Windows 95 only)
Compatibles: Supports force feedback hardware compaticle with the Microsoft DirectInput® API (for Windows 95 only) Supports MMX technology Supports Pentium II processor platform with AGP