Together, these comprise a Halo modding tool which can edit the game while it's running, which is also why it's cool.
Additionally, whereas previous editors have usually hardcoded functionality into the editor, all of Quickbeam's functionality is implemented in the fully-scriptable Halolib, written in Python.
Ultimately I would like Quickbeam to become the Emacs of Halo editors.
Together, these comprise a Halo modding tool which can edit the game while it's running, which is also why it's cool.
Additionally, whereas previous editors have usually hardcoded functionality into the editor, all of Quickbeam's functionality is implemented in the fully-scriptable Halolib, written in Python.
Ultimately I would like Quickbeam to become the Emacs of Halo editors.