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Thanks for your detailed response. I see quite a few people are involved, and the project is a truly active one; I wish you luck. :)

One last inquiry: have you done any benchmarking / performance tests on your code? I imagine that since the library is thread-safe, it should in theory be able to handle significantly larger numbers of online users, etc.?



It's been a while since I've formally tested it, but it performs very well. I don't have hard numbers handy, but CPU usage and memory usage is both well-tuned (and better than vanilla/bukkit). I've tested with a few dozen concurrent players and it didn't have any trouble. All players reported smooth gameplay, far better than vanilla or bukkit.




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