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Don't forget that in addition to code and art, you have data. Even if someone clones your codebase and invests time in recreating visual assets, they won't be able to draw on the player experiences you've been collecting. With data, you're able to identify trends and test new approaches smartly in order to maintain the edge; your would-be competitors wouldn't have much more to go on than their own intuition.

I won't claim to know what he thinks exactly -- maybe he's the alum you refer to? -- but I wonder if Samuel Clay (Newsblur, YC S12) would agree with that sentiment, given that he has published https://github.com/samuelclay/NewsBlur for all to see. I haven't committed to my own startup idea yet, but my plan for it does involve open-sourcing the code while keeping a custom corpus and its associated NLP models private.




Hey Cyranix, yeah the db will definitely be an asset, especially when it comes time to test the business model of recruiting. Sam Altman's comment on stage about recruiters being sorts sleazy is definitely true, and so casts some doubt on our business model research, but we really do want to try the viral method before putting up a paywall.

We did in fact speak with Sam at startup school, pretty small world I guess. He not only had good data about what it took to get devs interested but what kind of conversation rates we could expect from interest -> pull request -> valuable input. To be fair, Sam does keep 10% of his codebase proprietary so it's not 100% out there.


I know I'm quite late to the party, but I actually keep 100% of the source code open. The only parts I keep in a secret repo are tied to keys, hostnames and addresses, and certificates. But, just having a secret repo where sensitive information (including proprietary algorithms) was enough to satisfy the few investors I talked to.

Mind you, my next project is closed source, as I plan to open-source reusable pieces that will actually help people instead of a massive codebase that few have the means to run.




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