Gaming IP must lose value over time. It's hard to imagine anybody paying very much for the quake 3 IP now since more advanced engines are available for free.
That's not to say they didn't make many $ licensing it back in the early 2000s. That said in the case of this startup the tech itself is probably not where most of the value is.
That's not to say they didn't make many $ licensing it back in the early 2000s. That said in the case of this startup the tech itself is probably not where most of the value is.