Love the concept, will definitely be interesting to see what you come up with to teach some more abstract lessons. Wish you all the luck.
Here's a small big from the couple minutes I spent playing with levels 1 / 2: While it does execute the code on the right perfectly even if it's not the expected optimal entry, the camera focus during a playback will lose sync with the "spells" if you add a few extra calls like moving left and right.
Ahh, that's a good point xarien, thanks for reminding us of that. The ending "coolcam" is a bit fragile but is engineered in a way that it should be capable of handling variable win conditions, will speak with Nick and Scott about how best to tweak that.
Here's a small big from the couple minutes I spent playing with levels 1 / 2: While it does execute the code on the right perfectly even if it's not the expected optimal entry, the camera focus during a playback will lose sync with the "spells" if you add a few extra calls like moving left and right.