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I've heard that this is the case. A former Valve employee described it as similar to high school. http://www.wired.com/gamelife/2013/07/wireduk-valve-jeri-ell...



IIRC, there's a longer write-up. And a lot of the problems seemed to be partly due to her being a hardware engineer trying to make a next-gen console, embedded in a software company.

Some of the issues were specific to Valve's style. I think she had trouble recruiting staff, because Valve wanted her to hire people who could be team players within Valve, and she couldn't find a technician who could also program first-person shooters (unsurprisingly).

But more generally, she was hamstrung by Valve not having quite the hardware instincts to manage building a console with the time and resources they gave her.




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