I love Krita. When I moved my personal computing into Linux, one of my concerns was that I might have to continue to use ArtRage in a Windows VM - that was until I found Krita. Similar goes for MyPaint [1] by the way, which emphasizes simpler, more streamlined UX but is a bit slimmer in terms of functionality.
I like how Krita, MyPaint and Gimp all interoperate quite nicely thanks to the OpenRaster format [2].
If I had a naive-uninformed-user-request, I'd wish both would leverage multi-core CPU and GPU power a bit more. Things which appear to be rather simple get really sluggish once you're working on higher-res canvas with many layers.
Nonetheless, kudos to one brilliant open source project.
thanks for the links. I was aware that they make use of it, just not how much. I recently got a Haswell i7 and was hoping to see more perf; the devs use Intel GPUs as well, and Haswell/Iris have very good OpenCL performance. Maybe their OpenCL work will make a notable difference in future versions.
after reading around a bit [1], I get the impression that while the situation isn't great, it isn't a hopeless disaster, either. Apparently there's Linux drivers but only x64, and not in a Ubuntu-friendly format. Hopefully this will change. I'll play around with it a bit, to see how bad it really is first hand :-)
Incidentally, this is one of those programs which drags in an entire desktop's worth of dependencies (KDE) in order to function. (This much more than depending on Qt)
A downside of this decision is that such a project would not be able to survive the death of the desktop it is nailed to. To make a more lasting contribution, don't force people to install your favorite desktop.
Maybe this is one of the reasons the dependencies are being split up http://dot.kde.org/2013/09/25/frameworks-5 (for KDE generally; I imagine Krita would benefit though know no details).
I like how Krita, MyPaint and Gimp all interoperate quite nicely thanks to the OpenRaster format [2].
If I had a naive-uninformed-user-request, I'd wish both would leverage multi-core CPU and GPU power a bit more. Things which appear to be rather simple get really sluggish once you're working on higher-res canvas with many layers.
Nonetheless, kudos to one brilliant open source project.
[1] http://mypaint.intilinux.com/ [2] http://en.wikipedia.org/wiki/OpenRaster