Haven't tried CS:GO, but do you think it's related to being on console + PC?
Coming from HL/HL2/CS, the controls are very very tight, but over the last few years it seems like most games are always xbox+ps3+pc and they never seem to be that great for PC. Either consoles get away with a lot worse controls, or the ports/PC-versions are just worse quality :(
P.S. I will say an example for me wasn't CS:GO, but some of the newer Call of Duties. Which is ironic because the first Call of Duty back on PC was actually one of the few games that could contend with Valve-quality FPS controls (I felt).
Source engine games all feel like you are ice skating. HL1 and CoD1 have one thing in common: they are both based closely on engines by id, whose movement and guns feel really "solid"
Coming from HL/HL2/CS, the controls are very very tight, but over the last few years it seems like most games are always xbox+ps3+pc and they never seem to be that great for PC. Either consoles get away with a lot worse controls, or the ports/PC-versions are just worse quality :(
P.S. I will say an example for me wasn't CS:GO, but some of the newer Call of Duties. Which is ironic because the first Call of Duty back on PC was actually one of the few games that could contend with Valve-quality FPS controls (I felt).