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Interesting!

So what would you say - as one of the people involved, rather than a journalist commenting - are the most interesting/important parts of the project?



I would say that when you reach the point of being able to accurately represent final CG in realtime, a huge number of possibilities open up :)


Including an accurate lighting model? Or do you think that there's a significant inflection point before that when we're still attempting to replicate a final render using rasterizers?

(My current bee-in-bonnet, besides integrating HMDs and mocap, is realtime-ish path tracing - but that's a while away yet, still.)




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