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> And when I open some C-based project's code the first thing I usually expect and see is some homegrown linked list and/or map implementations (of SIGSEGV fame). I know, there are tons of libraries that offer them, but in my experience of "hey, that server crashed, could you figure out what went wrong"-type tasks, they're very rarely used.

Fortunately, C++ developers just always use the STL because it is considered the bastion of all that is good in collection classes:

http://www.codeofhonor.com/blog/avoiding-game-crashes-relate... http://engineering.adap.tv/2012/03/29/why-we-use-c-without-u...

Don't get me wrong. I love C++ and use the STL by default, but it's all too rare that I look at a decent sized C++ project and see anything different from what you'd expect if the project were written in C.




I wonder if we will get a GTL a la guava :p





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