You could walk around the perimeter of the wall to 'calibrate' your safe environment, although thats dependent on the sensor drift (they say its very accurate).
I'm assuming with the combination of all the (multiple) inertial sensor data they could probably account for that to a pretty accurate degree.
Thats cool but still, what do you when you hit a wall in real life but could still go on in the direction in the virtual world ? That would need some confusing repositioning i would guess
I'm assuming with the combination of all the (multiple) inertial sensor data they could probably account for that to a pretty accurate degree.