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It always seemed strange that monitors aim for 60fps. That seems like a recipe for input lag. They could aim for 90fps, because when they fail to meet that, at least they'll still achieve 60fps.

Then again, the audience of hardcore gamers who would notice that sort of thing is probably small, so I guess it makes economic sense.




This is also why most LCD manufacturers use low quality TN panels. A majority of people just can't tell the difference, don't care enough or they don't care about things like viewing angles.

LCD manufacturers in general are really crooked. They have been accused and found guilty of price fixing on multiple occasions.

They also love to release monitors with high quality panels initially so they get good reviews and swap in garbage panels without letting consumers know and then sell it for the same price as the same model.


Any proof of panel swapping happening in later models? Not that I couldn't see it happening, I would just like to see an article documenting such an event.


I don't actively follow it anymore but I remember there being a huge fiasco over Dell's 2007fp series. A few hardware communities labeled buying one as playing "panel roulette" or "panel lotto".

It went on for a few years after its initial release so it's still semi-current although now a days I doubt anyone would be buying that model.

I remember a 100ish page thread on hardforum documenting which panels lined up with what serial numbers. I actually played the roulette and bought one off a dude. I ended up getting an s-ips panel and I still use it as my second monitor. It's not 120hz but I don't game with it.

Here's the link to the thread: http://hardforum.com/showthread.php?t=1111100

I'm sure there were/are more cases but this was the most popular one because the s-ips version of this monitor was amazing for its time. It was my first LCD purchase.


I'm on the market for a decent monitor. Are there any brands that you /like/, or is it simply a matter of choosing the least terrible?


I use a Dell U2711. Best monitor I've ever owned. Reviews say noticeable input lag, but I've never noticed any and I'm a fairly hardc0r3 gam3r.

More to the point, I'm a graphics programmer / researcher, so monitors with low Delta E are important for my work. The Dell U2711 combined with an i1Display Pro can be calibrated to exceptional color fidelity.


I have an HP LP2475W and a Dell U2412M; generally, among the IPS class, the consensus seems to be that HPs have more outputs and a better UI. Some of them are wide-gamut, however, which turns off a few purchasers. Research as to whether or not wide-gamut is important/detrimental to you.

I'd say go for 24s or a 30; if you have the 27 you'll just wish you had the 30 :-p but definitely go IPS, they are fantastic. I haven't read much about the Korean monitors as they were nonexistent when I researched the market 4-5 years ago.


Actually, the Dell U30xx is worse than the U27xx. The color fidelity isn't as good. (This only matters if you calibrate your monitor.)


I've been pretty happy with my NEC monitors.


90hz aiming for 60hz is terrible. You're either getting 45 (not 60) or horrible microstuttering.


>It always seemed strange that monitors aim for 60fps. That seems like a recipe for input lag. They could aim for 90fps, because when they fail to meet that, at least they'll still achieve 60fps.

It's not like modern games have that much CPU time to prepare each 1/60 sec frame -- 16ms actually.

As for input lag, they can scan inpput at different frequencies and adapt the next frame accordingly, but it's not like the input is gonna show in any less than 1/60 for an graphically involved game.


In this context, input lag refers to a monitor phenomenon. Some monitors have terrible input lag. The game can't compensate since it's due to the monitor.


Yep, input lag in an LCD monitor context is the amount of time it takes for a frame to be displayed on the screen.

A lot of panels have a varied amount of input lag. Some of them are in the single digits of milliseconds. On the other side of the spectrum you could see upwards of 100ms.

It's really bad when you get something like 30ms to 70ms of random delay. You can't predict this type of randomness and since it happens every frame it makes for a very poor gaming experience.

Think about a competitive game like quake 3 where you might be playing at a LAN where you have a 5ms ping but your monitor is giving you 30-50ms of random input lag. You would be at a -massive- disadvantage if your opponent had a monitor with 2-7ms of input lag.

There is a world of difference between 30ms and 60ms at a competitive level.




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