I didn't consider that presenting too much concept art & story details might detract from the experience of letting the concept blossom in the studio exec's own mind.
I'll have to sit down with some screenwriters again, and see if Gingko is something that they'd be able to use or not.
I didn't consider that presenting too much concept art & story details might detract from the experience of letting the concept blossom in the studio exec's own mind.
I'll have to sit down with some screenwriters again, and see if Gingko is something that they'd be able to use or not.