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While their games used to be even more Scheme-based than they are now, AFAIK they do still use PLT Scheme (at least as far up as the Uncharted games, haven't read too much on the tech under The Last of Us) for the sort of traditional scripting one would use UnrealScript or QuakeC for.



PLT Scheme, or Racket as it is now known, is in use in the Last of Us: http://lists.racket-lang.org/users/archive/2013-June/058325....

A bit of insight into the use of Racket here (scroll down): http://comments.gmane.org/gmane.comp.lang.racket.devel/6915




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