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Aw right, I missed the C compiler point.

> I'm not sure if I define CS that narrowly

I mostly wanted to bold the data structure manipulation, something you wouldn't see when manipulating directly the assembly code.




You'll manipulate data structures in assembly if you need to. Graphing algorithms are everywhere; and, they require some sort of data structure.

You would be amazed what crazy and complex things were written to create some of the older games you know and enjoy.




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