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g-rex
on July 29, 2013
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GameBoy Programming Manual
The NES had 32K addressable RAM...while some behemoths like Castlevania 3 (
http://en.wikipedia.org/wiki/Castlevania_III:_Dracula%27s_Cu...
) had 256K of program code to fit in that little box. Every game company solved this problem differently, it seems:
http://wiki.nesdev.com/w/index.php/Mapper
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