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So? Any particular thing you're missing in the desktop from OpenGL 4.x?

Do people really play that many games on their Macs? And do they think 3.2 vs 4.x would make that much a difference?

And it's not like 2009 is that back. If you want to see real pain, see us web people not being able to use 5+ year old CSS technologies without tricks because of lack of support, and having to use an almost unchanged for 15+ years JS language.




ARB_sampler_objects, ARB_draw_indirect, ARB_tesselation_shader, compute shaders, opengl es compatibility, debug callbacks to name a few.

Please do not justify brokenness by citing other brokenness.




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