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With 3000 people... that amazes me.



only a percentage of those people are engineers working on the client facing component (i.e. the game). More over, people consistently underestimate the complexity of building games, including the PM's in charge of getting the game out the door.


Just like 9 woman don't get you a baby in 1 month, having more devs won't get your games to market and bug free after certian diminishing returns. Too many cooks in the kitchen and all that.


They don't even have people who tell the people they know about the problem and they are working on it. I am wondering what they did do with those 3000 people.




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