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It's hard enough figuring out a product in the early days, even harder if you've got to support multiple platforms.



There are numerous mobile agencies around the world today, making apps for simultaneous release on multiple platforms. I don't buy this argument when we're talking about large teams with dedicated design and development teams for each platform.

Vine probably had the resources to work on an Android version, but a decision was made to support iOS only from the start.




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