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Right, also trying to reinforce the fact that we're talking about actual gameplay testing and not something code related (a lot of people might assume the latter since this is on HN).

I'm sure testing games is far more demanding and tedious than kids imagine it to be.



> One guy had one bad experience as a game tester (most kids' dream job)

You might want to rephrase this then, your original wording comes off in a condescending "playing games? for money? he should be glad to have a job!" sort of tone to me.


An underappreciated point is there is a vast difference between creating something vs breaking it. Playing to win is one thing; playing to see if you can fall out of the universe in an obscure corner of a map, or trying every conceivable combination of actions in hundreds of situations, is a very different experience.


"I'm sure testing games is far more demanding and tedious than kids imagine it to be."

Everything is more demanding and tedious than kids imagine it to be. :-)




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