That's still a plus versus Will Wright's designs, which were just concepts for possible games. Most Game Design Challenge entries were more theoretical than actual. Rohrer's games are some of the exceptions, in that they actually exist. And the Chain World experience can be approximated--his design inspired other Chain World games.
There's also the argument that the actual game is not the physical board or software but the legend that surrounds the game.
There's also the argument that the actual game is not the physical board or software but the legend that surrounds the game.