Why do you say so? Why is it a small barrier or an insurmountable barrier?
Genuinely interested in the answers there.
Just seems to me that there are a lot of Flash games, Unity games and Java games. I mean, if Minecraft or BSG Online is any indication... technology doesn't really stop your average gamer. But maybe I'm wrong???
I have developed a couple of unity based browsergames and i can Tell from experience that you loose a sibstantial amount of users at the plugin installation, especially for games that target a more casual market. Unity compiling to asm.js would be huge!
Why do you say so? Why is it a small barrier or an insurmountable barrier?
Genuinely interested in the answers there.
Just seems to me that there are a lot of Flash games, Unity games and Java games. I mean, if Minecraft or BSG Online is any indication... technology doesn't really stop your average gamer. But maybe I'm wrong???