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>To which the appropriate response is: "bullshit". Requiring someone to take physically harmful and addictive drugs is not even remotely in the same galaxy as requiring them to come into the office.

Not sure. The things some companies demand of their employees do have a health toll, and it's higher than Adderall. Working 14+ hours for days (EA style) is not better than taking Adderall. And a "death march" type of project is even worse.



Not working from home isn't even the equivalent of working 14+ hour days.


OK, let's see it this way:

Even for a 8-hour, 5 days/week job, the daily commute + wasted office time + coworker disruptions add up to 3-4 hours per day for most.

Thats years off of your life.

Adderal might be better after all.


You're double-counting "wasted office time" and "coworker interruptions", which leaves commuting. If your daily commute time is measured in hours, maybe you should live closer to work.

It's not like software developers are poor. Maybe if we were we wouldn't develop these prima donna attitudes.


>You're double-counting "wasted office time" and "coworker interruptions", which leaves commuting.

Not really. Even if I had double-counted them, that would live both ONE of them AND commuting.

Working at home you have far fewer interruptions (mostly through IM and email) not BS meetings, people breaking your concentration and such.

>It's not like software developers are poor.

Sure, but it's also not like they all work in the US, or have a > $30.000 annual salary.


"wasted office time + coworker disruptions"

These are part of the 8 hours of work and many might argue that interaction with coworkers is both healthy for the individual and a useful, productive part of your job.




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