Yup, the game author's first effort Arm0k God of blood (or something on those lines) had a GUI and graphics.
After being disappointed with how that worked out, he decided instead to work on a world generator and fantasy story creator.
Since entire sections of game aren't in yet, and can only be expected hopefully by 2020, the idea of making an unified interface along with having graphics was dropped.
This has led to several happy and unhappy coincidences. Firstly the constant griping about how its hard to understand, both from a UI and a graphics perspective.
Secondly its created a great/stellar/benchmark setting gaming community, because its difficulty has acted as an inherent gating/filtering mechanism.
After being disappointed with how that worked out, he decided instead to work on a world generator and fantasy story creator.
Since entire sections of game aren't in yet, and can only be expected hopefully by 2020, the idea of making an unified interface along with having graphics was dropped.
This has led to several happy and unhappy coincidences. Firstly the constant griping about how its hard to understand, both from a UI and a graphics perspective.
Secondly its created a great/stellar/benchmark setting gaming community, because its difficulty has acted as an inherent gating/filtering mechanism.