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> I put about as much effort into my critique as the original article's author did in arguing for C#'s superiority.

Not really. He stated an actual fact: Proper garbage collection allows for simpler memory management than retain counting. I agree that he didn't do enough to illustrate this, but he did go further than just "I like this thing." It is indeed true that there are a number of awkward situations where you can end up with immortalized objects with retain counting that would not have been so under garbage collection (see for example the "__block id uglyHack = self" idiom in Objective-C).

> 70% code reuse across iOS and Android (see http://news.ycombinator.com/item?id=4998661) is hardly what I'd call "portable". Does the Bash shell do better than 70% code reuse across Linux / BSD / etc? I certainly hope it does.

I would rather rewrite 30% of my code than 100%. If you want to say it's imperfect and could be better, that's fine, but dismissing it entirely seems unreasonable to me.




RE: GC vs reference counting, I've found that writing code using ARC feels a lot like writing code using GC - 95% of the time, I never notice it. Still, I'd prefer to not have the overhead of GC.

> I would rather rewrite 30% of my code than 100%.

I agree with you on this. I'm not dismissing it - in my original post, I said the focus of the original article should have been the potential for reuse across platforms - but it was glossed over in a disappointing 3 sentences.


Chris Sells added reference counting to the open source "Rotor" release years ago. This was to test whether GC overhead was indeed an overhead over deterministic finalization.

http://www.sellsbrothers.com/writing/refcount_rotor.doc

I'll let you come to your own conclusions about the results :)




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