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First, I just stumbled on this and am not affiliated with it.

Second, I agree that some parts of the UI are overkill. Keep in mind that it has been designed for tablets and phones though: "(...) built primarily for the devices closest at hand: tablets and mobile phones."

The title of this post is taken from the text the link points to. From the text itself: "Developers and journalists, sometimes one-and-the-same, sit next to each other in the Quartz newsroom as we continually iterate and experiment."

I'm simply happy to see someone trying something new.




Keep in mind it has been designed for tablets and phones though

This actually highlights one of my pet peeves: that web pages need special "mobile enhanced" versions. 90% of the time, a "mobile web page" is just worse than the original. I have to ask: do the guys designing these "mobile" web pages actually use tablets or smartphones? Because what part of "mobile" means "ruin the usability and make sure a lot of awkward javascript-emulated touch gestures are involved"?


These mobile and tablet optimized UI's are really annoying for those of us who still use a regular computer from time to time (i.e nearly everyone). I mean how hard is it to support two UI paradigms? one for mobile/tablet and one for desktop/laptop. Isn't easy separation of content and presentation one of the core benefits of web frameworks?

Another news site that's gone full tilt tablet UI is pandodaily, but at least their site renders correctly and is mostly usable (both not optimally so) for a desktop/laptop user.

Are the costs just too high to support two presentation layers such that shops will bet on mobile/tablet users over all others?




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