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Industry bullshit artist approaching has-been status... super high-concept game design without any actual game... his nephew as producer... five staff total working on a massively parallel realtime cross-platform title with novel mechanics...

What could possibly go wrong? popcorn.gif



Peter Molyneux in a nutshell : http://www.youtube.com/watch?v=DkGMY63FF3Q

But aside from the hate 22cans is doing some impressive stuff


There's as much game in it as 90% of what's on the app stores.

Make of that what you will...




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