I haven't tested it too much, but I believe the dictionary is read at each turn not at start.
I think you're right about the constraints for client validation, but it's probably possible to raise the bar for cheating a bit without leaving the GameCenter architecture.
Not that I'm an advocate of security through obscurity, but it is after all just a game.
I look forward to seeing your article.
I haven't tested it too much, but I believe the dictionary is read at each turn not at start.
I think you're right about the constraints for client validation, but it's probably possible to raise the bar for cheating a bit without leaving the GameCenter architecture.
Not that I'm an advocate of security through obscurity, but it is after all just a game.