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it seems if you want the same on macOS, this is the place to contribute:

https://github.com/Alien4042x/Wine-NTsync-Userspace-macOS-ba...



That's interesting. I thought the point was that it needed to be in-kernel for performance reasons; if it works in userspace why did linux not do that?


Ideally it does need to be in-kernel for performance reasons. But that's not possible on macOS, so it's better to have it in userspace than not at all.


But does anyone care about MacOS? ;)

I mean, I know Mac has had some great games (eg. I spent so much time on school Macs playing that Bolo tank game) ... but they have probably <1% of the number of games Windows has. I'd expect a simiilar percentage of devs to be interested in Mace (or whatever you call Mac Wine).


Not sure what you mean. The number of Mac games isn't relevant to a subthread about a project to increase performance when Windows games on Mac.




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