I've done some work on compression really long ago but I am very far from an expert in the field, in fact I'm not an expert in any field ;) The best I ever did was a way to compress video better than what was available at the time but wavelets overtook that and I have not kept current.
I'm curious about two things:
- is it really that much better (if so, that would by itself be a publishable result) where better is
- not worse for other cases
- always better for the cases documented
I think that's a fair challenge.
- is it correct?
And as a sidetrack to the latter: can it be understood to the point that you can prove it is correct? Unfortunately I don't have experience with your toolchain but that's a nice learning opportunity.
I think the copyright issue is the bigger one to solve, you can't really contribute it anywhere because you don't actually own it. You'll need to convince potential users somehow that you're in it for the long haul and not having ownership is going to put the brakes on distribution.
beats the best compression out there by 6% on average. Yet nobody will care because it was not hand written