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I like to imagine the gaming landscape if developers were forced to work on 5yr old hardware.
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You mean like consoles?

Kinda, games ported to mobile also.

Porting to mobile comes with a dumbing down of the control scheme and thus dumbing down of game complexity since you can't control it.

And they turn into "free" with IAPs.

Rather not.


Sometimes I have the feeling AAAs can be better optimized than Unity based indies.

It's probably a bit better than when Unity was new. I do remember the first x-com remake in 2012 was lasting longer on battery than $random_unity_indie.




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