Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Hey, I am just reaching out to say: "thank you."

When I was in high school, I played a lot of UO. It was actually the last computer/video game I ever played regularly, because I convinced myself as a teenager that I was addicted to it and needed to drop it "cold turkey" to focus on academics and extracurriculars.

(A sign of the times for the late-1990s nostalgics: I sold my UO account on eBay for a few thousand dollars and an MTG Mox Pearl. I owned a bunch of virtual real estate, e.g. a UO tower on an island only accessible via moongate. The high bidder "threw in" a Mox Pearl as a kind of informal escrow, to make sure I completed the account transfer after getting paid.)

Before I dropped UO from my life, I discovered UOX. I was learning C++ and UOX was a great way for me to practice my emerging C++ skills.

My clearest memory of feeling the power of programming was when I created a mod for my UOX server that allowed me to drop an unlimited number of interconnected and color-coded moongates all over my server, creating something akin to the feeling of the game "Portal," but long before Valve released "Portal."

It was after having a blast with UOX that I decided to dig into programming much more. Somehow, the UOX server mod made programming feel "real" for me in the way my prior forays into coding simply didn't.

That led to me learning Python -- as a way of toying around with the Slackware Linux server I had in my basement. I left C++ behind, but it was an important stepping stone for me. Now, decades later, learning Python was probably the single most important decision of my life in childhood. (See e.g. https://amontalenti.com/about)

UOX is such a cool project. UO was a really ahead-of-its time internet game, as well. Great memories. Thank you.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: