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This.

the touchpad on your laptop is around the size as the screen on your smartphone. They use hand/wrist-sized motions. This is fast and efficient.

Scaling a touchscreen up to laptop or desktop size is a completely different set of motions. Your whole arm gets involved and your fingers have to travel much further to achieve the same motion.

I think the mapped indirect manipulation of a trackpad makes a lot more sense from a human factors perspective.

[edit clarity]




Why do you consider these to be mutually exclusive forms of input? Just because you can touch a screen doesn't mean that all other forms of input are no longer applicable.


I don't.

I do think the ergonometrics of using touch on a large(ish) vertical display - "Gorilla Arm"[1] - is a deal breaker for extended interaction.

[1] http://news.ycombinator.com/item?id=4726394


What would be great is if you could use the trackpad a lot like a loupe. Imagine a small touchscreen device that shows a certain magnification of the screen. Zoom out on the loupe, and it acts like a standard trackpad. Zoom in on the loupe, and it acts like a precision touchscreen.

There would be some subtle feedback on the main screen indicating where the loupe is currently focussed I'd guess.


Scaling that up to laptop or desktop screen size is a completely different set of motions.

Why do you assume the motions are different? Apple has already proven this with the Magic Trackpad for desktops.


[edit] I think I wasn't clear. Scaling the direct on-screen manipulation up to laptop/desktop fundamentally changes the physical motions required.

The Magic Trackpad is indirect scaled motion like the inbuilt trackpad on a laptop. It's size is still within the range of easy and quick wrist motion unlike touching the desktop screen itself.

There's even push back against ever increasing phone screen sizes. They've gone beyond a finger's range of motion.




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