> Value is determined not by the amount of work put into it, but by the precedent set by the market.
directly contradicts:
> If everyone else is charging $2 for their apps, yeah, $20 is too much.
Let this sink in: Tweetbot for has been out for less than 24 hours. It is already #2 in sales and #2 in Mac App Store revenue.
The market completely disagrees with your latter statement.
What you're seeing here isn't that $20 is too much given that everyone else is selling at $2.
Rather, what you're seeing is that everyone else, operating under the received "wisdom" that apps are worth less than a cup of coffee, are leaving absolutely staggering amounts of money on the table by being afraid to ignore the nonsense and ask for real value in return for their work.
It's been one day. That is too short a period of time to determine anything. Given the rush of people buying it on the first day, a high rating is to be expected. What is your point?
Incidentally, I do think that apps ought to cost less than $4, because that is the precedent that has been set. If Tweetbot would prefer to charge the inordinate sum that they are, that is their choice. But, so long as people are selling great clients for much less or for free, that will be the standard and that will be the point from which I judge value.
directly contradicts:
> If everyone else is charging $2 for their apps, yeah, $20 is too much.
Let this sink in: Tweetbot for has been out for less than 24 hours. It is already #2 in sales and #2 in Mac App Store revenue.
The market completely disagrees with your latter statement.
What you're seeing here isn't that $20 is too much given that everyone else is selling at $2.
Rather, what you're seeing is that everyone else, operating under the received "wisdom" that apps are worth less than a cup of coffee, are leaving absolutely staggering amounts of money on the table by being afraid to ignore the nonsense and ask for real value in return for their work.