> Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor, and MainStage — plus new AI features and premium content in Keynote, Pages, and Numbers — come together in a single subscription
> Name me something a product, not a service which you can only subscribe in Apple's ecosystem.
The shows on Apple TV are only available via a subscription; there's no way to have a perpetual purchase (at least as far as that a la carte style of purchase is perpetual).
Well really they are copying the original Microsofts suite packaging which everyone has copied over the years! But yes specific they are trying to take market share on Adobe.
Its actually like taking on MS and Adobe together... but they aren't really taking on MS office.
Subscription model so it’s adobes model. But you can buy “one time”. Though they have a tendency to just end product support (aperture software was canceled leaving a lot of bad taste for photographers that used it)
Wonder what Adobe thinks of this. Their support for Mac was pretty important in getting OS X off the ground, now they’re competing with a unified stack.
When I was a Mac user I remember buying Logic express 9 (I still have the disk). The price is a good deal, but you really are all in forever..
You're never free to unsubscribe because you become accustomed to the tools, and use the file formats, etc. (That's why I don't do subscription, ever.)
FTA: “Alternatively, users can also choose to purchase the Mac versions of Final Cut Pro, Pixelmator Pro, Logic Pro, Motion, Compressor, and MainStage individually as a one-time purchase on the Mac App Store.”
It’s cheap enough it’s not enough to fund development of Final Cut but also not enough money to bother spending time on it. Find it odd personally, just offering them free to keep hardware makes more sense than trying to push a tiny subscription revenue number.
> It’s cheap enough it’s not enough to fund development of Final Cut but also not enough money to bother spending time on it. Find it odd personally, just offering them free to keep hardware makes more sense than trying to push a tiny subscription revenue number.
Apple doesn't work that way.
Unlike almost all other tech companies that are organized by divisions, Apple uses a functional organizational structure.
So all of the software teams are under one head of software; there's no senior vp of the Final Cut division, for example.
For accounting purposes, all software is lumped together.
Apple made $391 billion in revenue last fiscal year; when you're making that kind of money, you can afford to do things for reasons other than the amount of money you could make.
Whatever revenue Final Cut generates isn't required to fund the Final Cut team.
> you can afford to do things for reasons other than the amount of money you could make.
This is what I'm saying and why I don't see the point in charging at all for these apps. The existence of the subscription price tag on them is evidence against what you're claiming.
> The existence of the subscription price tag on them is evidence against what you're claiming.
I disagree. Apple doesn’t need the money, but they also know consumers don’t value free apps the same way they do for pay apps.
It also plays into people’s desire for something better than what everyone has. Everyone gets Numbers, Pages and Keynote for free, but if you subscribe, you get bonus content and features.
So while Apple doesn’t need this to be a blockbuster product, they’re not going to leave money on the table either.
$129/year is surely better than $300 once, 15 years ago. Though I'm guessing not offering it for free is to keep it distinct from iMovie and to maintain some semblance of "Pro"-ness (which I'm gathering is up for debate either way.. the last time I did any actual video editing it was on Final Cut Pro 5 so I'm out of the loop)
It's the problem that the whole industry is facing - the current generation of hardware is sufficient that hardware refreshes will continue to decline, and companies that want to keep milking us for money regularly need to find a new way to do it.
> the current generation of hardware is sufficient that hardware refreshes will continue to decline
If anything, Apple is refreshing their hardware much faster now compared to the Intel days. There's literally a new MacBook Pro and MacBook Air every year. And of course there are 3-4 new iPhones every year.
I hate subscriptions as much as the next person but how would you pay for continued development of software? Do you say a person can continue to run version X forever but if they want a new version they pay for it?
When there are no more new buyers to sell devices, or new versions of existing software packages, the only way to keep the curve growing for shareholders and MBAs is to sell subscriptions.
It is also the only way to convince developers to pay for software.
Having a part hosted on some server is so much better than whatever anti-piracy schemes one can think of, and provides the continuous growth curve for printing money.
Thus subscriptions aren't going away in the modern software world.
So Apple is copying Adobe's business model?