Thanks for the kind words and helpful feedback everyone! We appreciate it!
If you're still having trouble with Chrome or Firefox, please reply below with your browser and version, and possibly with a gist/pastebin of any console errors. Mark and I will get on it.
Regarding the lag: We match you with players based on your latency to each gameserver and the amount of time you've been waiting. If you experienced a lot of lag earlier, it might have been due to there being too few players online. However, 196 people are playing as I type this now, and hopefully there's now enough player density so you'll get matched with a lower-latency player who's nearby.
If you're still having trouble with Chrome or Firefox, please reply below with your browser and version, and possibly with a gist/pastebin of any console errors. Mark and I will get on it.
Regarding the lag: We match you with players based on your latency to each gameserver and the amount of time you've been waiting. If you experienced a lot of lag earlier, it might have been due to there being too few players online. However, 196 people are playing as I type this now, and hopefully there's now enough player density so you'll get matched with a lower-latency player who's nearby.
You can read more on our blog post: http://blog.artillery.com/2012/10/play-powderkeg-html5-multi...
We're also on VentureBeat today: http://venturebeat.com/2012/10/04/artillery-aims-to-make-web...
Also, I'd like to thank our amazing artist, Adam deGrandis. Check out his portfolio — he's incredible: http://www.adamdegrandis.com/portfolio/
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