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While I initially assumed the same, I think 0x10c could possibly evolve into a state that allows even casual players to be able to jump in without getting involved in the geekier aspects.

For instance it be possible to have a Minecraft-esque gameplay mechanic on the planets and, as a player, to acquire through some in-game currency a pre-designed spacecraft created by others. So it could be played as an ordinary space trading game to an extent. In this form it'd be an extension of Minecraft.

For others, I can see guilds being set up around exploitation of the programmable computers onboard spacecraft, with guilds developing their own encrypted communications protocols and attempting to break those of their competitors while still engaging in standard space game warfare with the added extra of electronic warfare. This is far geekier, but it has scope for players of varying skill levels occupying different roles without having to learn how to program the DCPU-16. This would be a sort of EVE Online scenario.

There are other combinations that would be available, given a big enough community, a way to exchange items and the right gameplay dynamic. If Mojang gets that right and sells it right then 0x10c may potentially become a huge hit.

Of course what I've described is ambitious in what's required from the game and there are a million things that could go wrong and make it too hard to make a game with this breadth and flexibility. The odds are against Notch and his team, but if they do succeed I think it'll be epic.

Let's not forget that to an outside observer Minecraft is very geeky and quite confusing. It's a game without any gaming like most are used to, yet over time interest snowballed and non-gamers got into it based on recommendations. I hope the same could happen with 0x10c.




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