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What you say is true, but TUIs are not strictly worse than GUIs at accessibility. The fact that text is inherently more legible than graphics means that, for example, blind players can play console-based roguelikes (and do: https://www.rockpapershotgun.com/playing-roguelikes-when-you... ), and Dungeon Crawl Stone Soup even has configuration options to improve the experience for blind people: https://github.com/crawl/crawl/blob/599108c877da33bc03cb73da...




Text isn't more legible without structure, and without communicating structure, which is what various accessibility toolkits do, you don't get this supposed benefit

Text has inherent structure that GUIs don't. The ceiling for GUIs is higher (thanks to standards and supporting frameworks), but the floor for TUIs is higher.

Ok, what is the inherent structure of these two columns and how is a screen reader supposed to divine that structure without the framework telling it that there are 2 headers with the following text? And imagine the layout is space-separated as in cli utils

C| Column Wide |

o| |

l||

1|2|




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