I really miss these building games that used an isometric grid. RC Tycoon, Zoo Tycoon, Sim City, TTD, …
Yes, it's less realistic, but it is so pleasant to work with. Everything you build aligns perfectly and if you want, you can neatly fill the entire map.
In comparison, (even with many mods) my Cities Skylines or Planet Coaster creations never look quite right. Building the roads and paths is always awkward and frustrating.
As someone who wrote one of those 2D-ish isometric games in the 90s, it was hell. All the problems with trying to render the tiles properly and figure out what tile the user was clicking on when some tiles are semi-transparent etc. The artists need medals though for creating amazing levels with tiny palettes of pieces to work from.
We made it especially hard on ourselves by having 3D characters interact with the 2D tiles:
I once heard he tickled a butterfly in Brazil to cause a cloud in the UK that diverted a cosmic ray onto his hard drive in the exact right spot to flip the required bit.
Great work!