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Now imagine Apple put the same amount of effort and resources into a Proton-like layer for macOS.

The M-series hardware is perfectly fine for most games, overpowered even. What is lacking are the actual games. Very few companies bother with Metal ports of games.

Build a compatibility layer so we can just install any Windows game from Steam and start playing.



Apple did! The Game Porting Toolkit does (I think) what you're talking about and what Steam did for Linux.

https://developer.apple.com/games/game-porting-toolkit/

Why it hasn't taken off, I have no idea.


Without even opening the link "porting toolkit" seems like something I need to put effort into.

Proton + Steam is pretty much just clicking "Allow Linux" on a dashboard somewhere and then it'll just work.


Hence why studios have no reason to bother with GNU/Linux even if they happen to target Android/Linux, let Valve do the work.


There was some anecdotal stuff floating around some years ago that smaller studios stopped doing custom Linux builds because Proton+Windows ran faster than their native build =)




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