Back in the Macromedia Flash 5 days (25 years ago!), Robert Penner popularized the easing concept. I can't imagine the void we had before that. I clearly remember me starring at the formulas in ActionScript 1.0 (see [1]) without any chance of understanding them - but usage was clear, easy and fun!
Those formulas basically generated the required tweening numbers mathematical (comparable to the Bezier approach mentioned in the article). That's a much different concept to the linear interpolation described in the linked blog article where you pass in a static list of numbers. The more complex your curve the more numbers you need. That's when the author links to the external tool "Linear() Easing Generator" by Jake Archibald and Adam Argyle. It was a fresh and nice reading even though animations are less a topic for me then it was back with Flash.
Here an example of an easing function from the linked source file.
The tween executing function would pass in time (t) and other parameters I can't name to calculate the resulting value continuously.
Math.easeInOutBack = function (t, b, c, d, s) {
if (s == undefined) s = 1.70158;
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
};
If you want to dig deeper, visit roberpenner's easing overview [2] with some resources. Surprisingly all of those links are still working.
"Marge, I'm pulling an all-nighter for my little girl. Put on a pot of coffee! Drink it, and start making burgers"
I love articles like this one, that inspire me to want to get coding as if it was the most exciting thing to do in the world.
I did subscribe to the newsletter, I bookmarked the page, and I am going back right now to see what else there is to learn from the website. Some of it is in the details, if you subscribe, then you get a sound played. For the last two decades or so, playing sounds without asking the user has been strictly forbidden, but here the rules are known and broken, which I like, as it means I can experiment with this myself and stop being so boring.
I've encountered a strange bug (using Chrome for Android). When I have this CSS demo page open and scroll about halfway down, the volume of my background audio (e.g., a Twitch App stream) drops by about 50%. Closing the tab immediately restores the audio to its normal volume. I can reproduce this issue consistently.
Does anyone have any idea what might be causing this behavior?
Edit: it seems it's caused by autoplay of Easing Wizard's video.
Since the goal is to create an illusion of real physics, I wonder when they'll just cut to the chase and start using actual physics engines.
Reason I mention it is neither this nor bezier curves deal with the target changing mid-animation very well. CSS just starts over from the current position, which breaks the illusion. A physics engine would maintain the illusion, and could be simpler to specify:
The article mentions spring animations, which is essentially a basic physics simulation. They’re very commonly used in higher level JavaScript animation frameworks, but not supported in native CSS.
JS tends to be slower to load, parse and run than CSS.
Additionally, animations are often tightly linked to your page styles which are set in CSS. It’s easier to reason about them if they’re all in the same file and language instead of split across CSS and JS.
Another argument, this time for performance: JavaScript is single-threaded, so while you wait for your hyper-detailed spring animation to play out, the JS engine does literally nothing else.
I really wanted to change the easing curves. They are interactive, but not modifiable. If you're reading this @joshwcomeau - i would play with the curves if you made them modifiable lol
Why do we need, essentially checkboxes, to have a whole simulation? How many people would even notice the switches have a transition at all?
I was fascinated with building websites ~25 years ago, but looking back, we were doing just printing press on screens -- e.g. the obsession with text-align:justify, and some people not satisfied with that, made punctuation marks stick out. All that "rubber" <div>s insanity... and now this: every little flip switch needs a whole animation process. Who will care if they have no transitions whatsoever?
A smoothly animated switch is calming to our vegetative nervous system resulting in reduced systemic bodily inflammation, thereby facilitating healing from almost any health condition imaginable.
Bit like a wholesome, warm asparagus soup before bed.
On a Mac IIci with a reasonable amount of RAM, I has users run out of System memory when the "Grouch" extension was loaded. The audio was uncompressed PCM, and it took about 200KB.
It was a nice tech support call, in the sense that removing the extension fixed all the weird crashes and reboots.
But some folks were really sad to let the Grouch go..
There are people like him. And then there are people like me, looking for the option in my window manager not to draw the content when a window is moved.
once u mess with it enough u will realize that u need physics math that relies on a function that uses the previous state to interpolate between different states. u can use great libraries such as https://motion.dev/ for this
> There is an open proposal(opens in new tab) to add a spring() timing function to CSS. Unlike linear(), this would actually be a true spring physics implementation! It wouldn’t have any of the limitations we’ve discussed here.
Uh huh...
How long till a proper implementation of CSS requires a proper emulator of relativistic physics and quantum effects? Have we learned nothing from modern browsers already becoming de-facto poorly-specced and poorer-yet implemented JS-based operating systems / malware delivery vehicles?
It’s just spring physics, hardly a slippery slope to a Newtonian physics engine let alone a relativistic or quantum physics engine. I wouldn’t describe the math as significantly more complex than Bézier curves.
The point I’m making is about the number of features. Even if every single one is simple, when most websites require a different subset, to be a viable browser, you have to implement them all so growing the number increases the difficulty of implementing a viable browser.
Back in the Macromedia Flash 5 days (25 years ago!), Robert Penner popularized the easing concept. I can't imagine the void we had before that. I clearly remember me starring at the formulas in ActionScript 1.0 (see [1]) without any chance of understanding them - but usage was clear, easy and fun!
Those formulas basically generated the required tweening numbers mathematical (comparable to the Bezier approach mentioned in the article). That's a much different concept to the linear interpolation described in the linked blog article where you pass in a static list of numbers. The more complex your curve the more numbers you need. That's when the author links to the external tool "Linear() Easing Generator" by Jake Archibald and Adam Argyle. It was a fresh and nice reading even though animations are less a topic for me then it was back with Flash.
Here an example of an easing function from the linked source file. The tween executing function would pass in time (t) and other parameters I can't name to calculate the resulting value continuously.
If you want to dig deeper, visit roberpenner's easing overview [2] with some resources. Surprisingly all of those links are still working.[1] https://robertpenner.com/easing/penner_easing_as1.txt [2] https://robertpenner.com/easing/