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We see some games written in Flash and ActionScript, but not AAA titles like Eve and Civ 4. How many general-purpose languages get used to write such titles? I can only think of C, C++... yep, that's it.

Is the author's point that we're moving away from "big" games and towards less complex, "casual" games like are popular on mobile, and the latter aren't using python?



Every game that uses Scaleform (that's a lot of them) uses Actionscript.

Here's a list of games--many of them AAA titles--using Lua: http://en.wikipedia.org/wiki/Category:Lua-scripted_video_gam...


Scaleform is just for the menus and stuff though isn't it? That's not quite the same as game logic.


[deleted]


And Civilization 5 ditched Python for Lua.

This seems like a good illustration of the problem.


True, which is why I made a point of saying general-purpose language. If python is being displaced by lua in an area for which lua is specialized, I don't see that as a problem (or at least, it's unavoidable). If python is being displaced by another general-purpose language that's more cause for concern.


That was his whole point, so does Eve.


it's worth pointing out that Eve uses Stackless Python

http://www.stackless.com




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