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When Battlefield 4 launched it had terrible network performance. Battlefield 3 wasn't great but somehow BF4 was way worse. Turned out while clients sent updates to the server at 30 Hz, the server sent updates back only at 10 Hz[1].

This was the same as BF3, but there were also some issues with server load making things worse and high-ping compensation not working great.

After much pushback from players, including some great analysis by Battle(non)sense[2] that really got traction, the devs got the green light on improving the network code and worked a long time on that. In the end they got high-tickrate servers[3][4], up to 144Hz though I mostly played on 120Hz servers, along with a lot of other improvements.

The difference between a 120Hz server and a 30Hz was night and day for anyone who could tell the difference between the mouse and the keyboard. Problem was that by then the game was half-dead... but it was great for the 15 of us or so still playing it at that time.

[1]: https://www.reddit.com/r/battlefield_4/comments/1xtq4a/battl...

[2]: https://www.youtube.com/@BattleNonSense

[3]: https://www.reddit.com/r/battlefield_4/comments/35ci2r/120hz...

[4]: https://www.reddit.com/r/battlefield_4/comments/3my0re/high_...



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