Does income or number of apps matter for anything here? Like, if given the choice, would you rather only play games from App Store or only games from Steam?
The point they're making is obvious. iOS was and still is a platform for mobile applications and mobile games. Despite how much processing power is crammed into those devices, you can't use similarly for "serious work". All that power will never be used to run actual games (like games from a PC or a console), or render a 3D model in Blender, or do CAD work, or run "full" versions of any software that has a cut-down mobile variant. Which begs the question - why mimic the power of a full computer while having no way of doing the work that full computers need all that power for?
This is correct. What I'm pointing out is that the point they were making wasn't just about pure quantity, even though that's what they said directly. Obviously, the implication is that they're talking about "real" games, as in fully-produced games that are published on PCs and consoles. You may disagree over this point, but I thought this implied subtext was very obvious.
> the point they were making wasn't just about pure quantity, even though that's what they said directly
(emphasis mine)
> Obviously, the implication is that they're talking about "real" games, as in fully-produced games that are published on PCs and consoles
Is "real" games like "no true Scotsman" games? As you note, GP said "games ever made" rather than (for example) "PC games". But your reframing of the category makes me wonder - what percentage of Steam games are also on the App store? I wouldn't be surprised it if is more than .01%.
What does the emphasis add? I know what I said. Is your point that OP did actually seriously think that App Store only represents 0.01% of the video game market quantitatively? Or is it that you understood the subtext of the message but think that ignoring it is preferable?
> Is "real" games like "no true Scotsman" games?
My previous comment fully explains what I meant, and I also put "real" in quotes for a reason. All over this thread, the #1 complaint people have is that iOS devices are given lots of computing power but lack the capacity to do most "serious" performance-demanding tasks, and I explained which games are represented by those and why people want them.
There have been many games released for iOS. In fact iOS makes up about a third of all revenue for video games. Also just because it can't play some old game for PCs, it doesn't mean that it's useless. It just means that people may have to do work to port those old workloads to iOS if they want legacy software to use new, powerful hardware.
"the market", I preffer to say consumers, becuase I am not a fucking beancouter MBA, demand videogames, is the bigest entertaiment industry in the world, bigger than movies and music combined.
By your own logic because Apple does not sell spread sheet software, databases or porn, "the market" does not demand it.