Nothing lasts forever, and eventually you have to port, emulate, archive or otherwise deal with very old applications / media. You see this all over the place: physical media, file formats, protocols, retro gaming, etc.
There's a sweet spot between giving people enough time and tools to make a transition while also avoiding having your platform implode into a black hole of accumulated complexity. Neither end of the spectrum is healthy.
There's a sweet spot between giving people enough time and tools to make a transition while also avoiding having your platform implode into a black hole of accumulated complexity. Neither end of the spectrum is healthy.