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I've played the WCG finals in Counterstrike 1.3 and what they've done to CS with the skin economy is tragic. The game got big because it was lightweight and accurate - a guy with better aim and low latency could take out 5-6 people on an opposing team with good strategy.

Today the hitbox and damage taken is all dependent on things that do not include aim i.e. if you're one game away from losing, you will likely hit jumping pistol headshots across a map and if you're 4 v 1 trying to close a round, the first person to engage will likely die and you will win with 2 or 3 left standing.

You're basically playing an RPG and paying Steam to make it look pretty. Good for Valve stock, bad for gaming



This is just not true.


> Today the hitbox and damage taken is all dependent on things that do not include aim i.e. if you're one game away from losing, you will likely hit jumping pistol headshots across a map and if you're 4 v 1 trying to close a round, the first person to engage will likely die and you will win with 2 or 3 left standing.

What? Who told you this?




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